Mario platform games

Results: 25



#Item
11Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
12The 2009 Mario AI Competition Julian Togelius, Sergey Karakovskiy and Robin Baumgarten Abstract— This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conferenc

The 2009 Mario AI Competition Julian Togelius, Sergey Karakovskiy and Robin Baumgarten Abstract— This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conferenc

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
13Modeling Player Experience in Super Mario Bros Chris Pedersen, Julian Togelius and Georgios N. Yannakakis Abstract— This paper investigates the relationship between level design parameters of platform games, individual

Modeling Player Experience in Super Mario Bros Chris Pedersen, Julian Togelius and Georgios N. Yannakakis Abstract— This paper investigates the relationship between level design parameters of platform games, individual

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:49
14[removed]Fall Enrollment.xls

[removed]Fall Enrollment.xls

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Source URL: www.dpi.state.nd.us

Language: English - Date: 2014-11-06 15:08:51
15Rapid Enrollment Grants[removed]xlsm

Rapid Enrollment Grants[removed]xlsm

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Source URL: www.dpi.state.nd.us

Language: English - Date: 2014-11-20 11:52:28
16[removed]Fall Enrollment.xls

[removed]Fall Enrollment.xls

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Source URL: www.dpi.state.nd.us

Language: English - Date: 2013-12-04 10:24:57
17Rapid Enrollment Grants[removed]xlsx

Rapid Enrollment Grants[removed]xlsx

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Source URL: www.dpi.state.nd.us

Language: English - Date: 2013-12-03 12:50:42
181  The 2010 Mario AI Championship: Level Generation Track Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter Mawhorter, Glen T

1 The 2010 Mario AI Championship: Level Generation Track Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter Mawhorter, Glen T

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
19What is Procedural Content Generation? Mario on the borderline Julian Togelius, Emil Kastbjerg, David Schedl and Georgios N. Yannakakis IT University of Copenhagen Rued Langgaards Vej 7 Copenhagen, Denmark

What is Procedural Content Generation? Mario on the borderline Julian Togelius, Emil Kastbjerg, David Schedl and Georgios N. Yannakakis IT University of Copenhagen Rued Langgaards Vej 7 Copenhagen, Denmark

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
20Patterns and Procedural Content Generation Revisiting Mario in World 1 Level 1 Steve Dahlskog Julian Togelius

Patterns and Procedural Content Generation Revisiting Mario in World 1 Level 1 Steve Dahlskog Julian Togelius

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:53